CLIPMARKS
Dec 26, 2007
Posted by vinodh
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Blog Tools
Dec 22, 2007
Posted by vinodh in articles
Statistics Packages and Metrics Tools
• Sitemeter
• Google Analytics
• My Blog Log
• WebAnalyse
• Performancing Metrics
• AWStats
• Mint
• Extreme
• Webalizer
• Stat Counter
• Measure Map
• Slim Stat
Blog Editor Tools
• Ecto for Mac and Windows
• Qumana
• BlogJet
• Zoundry
• w.bloggar
• Blog Desk
• Post2Blog
• Performancing for Firefox
• Mars Edit
News Aggregators and News Sourcing Tools
• Bloglines
• FeedDemon
• Technorati
• Google Reader
• Website Watcher
• BlogPulse
• Blogarithm
• Topix
• Blog Bridge
• Grazr
• Rojo
• Memeorandum
• NewsGator Online
• Net News Wire
Email Subscription Tools and Newsletter Services
• FeedBlitz
• Zookoda
• Aweber
• Yutter
• RssFwd
• Feedburner’s Email Subscription Service
Blog Poll Tools
• Blog Polls.com
• Vizu
• Free Blog Poll
• Blog Poll
• Blog Flux Polls
• WP Polls
Other Blog Tools
• Pingoat – pinging service
• Pingomatic – another pinging service
• AudioBlogger – audio post to your blog via phone
• BlogRolling – a service to manage your blog roll
• Creative Commons – copyright protections service
• Feedburner – RSS tool that adds a variety of features to your blog’s RSS feed
• Picasa – find, edit and share all the pictures on your PC
• Flickr – Store and share your images - good way of hosting images if you don’t have a stand alone blog on your own domain.
• Flock – A browser that enables sharing and blogging from within it
• Copyscape – allows you to track down other sites that are stealing your content
• TalkDigger – ‘find, follow and join conversations evolving on the Internet.’
• Blog Flux – Stats, Pinging and Directory
• Backpack It – A place to organise your to do lists, notes, files, reminders and more - all online
• Basecamp – Like Backpack it (same people behind it) but great for collaboration on projects.
• Ice Rocket – Blog Search
• coComment – Keep track of the comments you leave on different blogs in a central place
• co.mments – Similar name to coComment but not to be confused with it - a way of bookmarking and following comment threads via RSS
• Gabbly – Add live chat to our blog posts (like real time comments combined with IRC)
• Del.icio.us – Social Bookmarking site - good for sourcing stories but also great if you get linked to on it to get traffic
• Digg – Another major Social Bookmarking site
• Only Wire – a bookmarklet that submits posts to multiple social bookmarking sites at once
• Odeo – a tool for recording and sharing audio/podcasting
• TagCloud – produces Tag Clouds for your blog from RSS feeds
• Indie Karma – a micropayment system for bloggers
• Tiny URL – Turns long URLs into tiny manageable ones
• Swicki – a new type of search engine that harnesses the power of a web community - sort of like a search engine and wiki combined
Filmloop – photo sharing
• Stock.xchng – Free Stock Photos
• Favicon Maker – allows you to make a favicon from a photo
• YouTube – a tool for putting video on your blog
• blip.tv – another video uploading tool
Do you know of other great blog tools? Feel free to share them in comments below.
Technorati Tags: blogs, blog tools
Maya To XAML Exporter
Posted by vinodh in softs
This plug-in allows designers to create compelling 3D user interfaces in Maya and export to XAML, the next generation application GUI markup language for windows and the web. Objects created in Maya can be used as hit targets, windows forms controls, and more. Because the objects are kept as vector data in the interface, the user can scale the entire application and keep the same look and feel. Look for future export features like animation, mesh optimization, xml formatting, and the ability to specify the WPF target type template for Maya objects.
Download here(FILE SIZE: 1087 KB)...
New Features in this Release
- Designer support in VS.NET
- Performance optimization
Existing Features
- Polygon reduction and optimization specific to XAML.
- Export support for lights, cameras, materials, instanced meshes, textures
- Transparency maps (must use PNG with alpha)
- Animation export. Basic animation is supported, see details below.
- Fixed error loading XAMLExport.mel (Export options dialog now opens)
- Memory leaks fixed
- Major performance fix in very large mesh exports
- Fixed memory consumption on large mesh exports
System Requirements
.NET Framework 3.0
Maya 6x, 7, or 8x
| Download the latest .NET Framework 3.0 CTP
|
Future Features
- Exact animation curve export.
- XAML Formatting.
- Baked Textures (export procedural textures as file textures).
- Add animations, materials, and other resources as resources, instead of directly adding into the "visual tree".
- Be able to specify if you want to copy files, for textures, to the output directory of the xaml file. This will also modify the path automatically and make the path relative.
- The information specified in the Place2DTexture Nodes should be exported too. At least some of the settings of the Place2DTexture Node have a representation in xaml for example Tile, Viewport attributes.
- Specify output template file for output formatted export
- Export video textures as video on mesh
- Export pattern brushes, for textures with fractals, gradients, etc.
- Instance object materials
- Mac OS X version
Known Issues
- Texture files will throw a System.Security.SecurityException if the xaml file and texture files are run from the browser. Try running from a vs.net project instead.
- Skinned meshes and nurbs are not supported.
- Rotation animation only works when Maya is in Quaternion animation mode. This is a limitation of the .NET Framework 3.0.
Installing Maya To XAML
- Extract the contents of the compressed file.
- Copy the correct version of the [MayaVersion]/MayaToXAML.mll file to your bin/plug-ins directory.
- Copy the scripts/ExportXAML.mel to your ( My Documents/maya/
/scripts ) directory. - Launch Maya > and go to the Window Menu > Settings/Preferences > Plug-in Manager...
- In the Plug-in Manager > Click loaded next to MayaToXAML.mll
Using Maya To XAML
- Open or create a new mesh file: File > New Scene or Open Scene...
Note: If your mesh is NURBS, you will need to convert it to polygons. To convert to polygons, go to the Modeling view and select the mesh. In the Edit NURBS menu, click the Rebuild Surface Options button icon. Choose the Polygons option, in the Output Geometry section and click Rebuild.
| To export the mesh data, go to the File menu and click the Export All Options icon. Choose the XAML file type.
Click the Export All button and enter the file name. Select xaml from the file type.
The following export options are functional:
Other options will be available in a future release |
Animation
The newly added support for animation export is not feature complete. There are some fundamental differences in how Maya and WPF handle animation and how Maya allows the user to customize the rotation technique. A future release will provide full support for spline based animation curves. A couple key differences and constraints in WPF prevent a clean conversion of Maya keyframe animation to WPF. Both WPF and Maya use cubic bezier curves for animation.
Difference #1:
Maya has the ability to use different rotation spaces based on the user's selection. Maya's default rotation space is Euler rotation, which can be changed to Synchronized Quaternion via a simple user preference setting. All though WPF provides basic abstraction of its core Quaternion rotations via Euler rotations, it always uses Quaternion rotations at the core of the framework. If you're not using animation, this is a non-issue, but if you plan on animating rotation, you must change the setting in Maya to use Quaternion rotations. Otherwise, the Euler rotations in Maya will allow you to rotate your objects more than 180 degrees, and WPF will only understand the first part of the rotation and SLERP the rest.
Difference #2:
Maya's keyframes have the same concept of the KeySpline property, found in WPF DoubleAnimationUsingKeyFrames, known as animation curve tangent controls in Maya. However, Maya does not place an upper or lower bounds constraint on the p1 and p2 control points (KeySpline X1,Y1 and X2,Y2).
WPF constrains the KeySpline values by placing an upper bounds of 1 and a lower bounds of 0 on the KeySpline property. The constraint means that animated values can not be interoplated to a value less than the start keyframe or greater than the end keyframe value. The developer's rationale behind this was purely ease-of-use. Users understand the values as ease-in and ease-out, which is easier understood as values between 0 and 1. I tend to side more on enabling the user.
Maya assumes the user has a better grasp on animation curves, and it allows you to modify the tangents so that values are affected outside the values of the specified key segment. Unfortunetaley, the only viable solution to converting the Maya animation curves to XAML animation curves, is to subdivide the Maya animation splines when a curve affected value is less than 0 or greater than 1, using a technique called de Casteljau's algorithm. For now, when you encounter this issue, you can split your curves in Maya's Graph Editor.
I hope to have more time to detail these issues and provide some special attention in future releases.
A test scene in Maya..Exported into WPF..
Click here for more details...
Technorati Tags: xaml, maya